Innovative game art by local artists and designers will be featured in this exhibition, sponsored in part by 4Culture’s Tech Specific grant, that provides a behind the scenes look at the creative process, with a special focus on diverse artwork, narratives and indie games. Local game designers and game artists will participate in workshops and discussions throughout the show.
Opening Reception: Friday, June 9, 2017, 6pm – 8pm The Art of the Game Panel Discussion: Thursday, June 15, 2017, 6pm-8pm
VALA Art Center in Redmond Town Center
7525 166th Ave NE, Redmond, WA
Hey Folks! Sorry I have been a little MIA lately. After Karaski released and the work died down, I needed a break, and it was time to move from Los Angeles. I thus shed material excess and on April Fools became prudently homeless, taking off for the other continent. First stop: Poland, my homecountry!
I decided to write about my experiences, as those invariably shape my game design ideas.
Due to some last-minute financial expenses, I was not able to ship with various translations as I hoped :( With the sales going as they are, I still couldn’t hire a translator, but a few fans approached me with the offer of translating!
The in-game texts are just simple text files while the conversation are graph trees that may be a bit more tricky, but hopefully I explained it well enough in the docs. Ping me if you have any questions!
Hope to see Karaski spread out to some new languages :) Sorry again I couldn’t afford to do it myself.
I just had the pleasure to chat with Piotr Grabiec about Karaski, the development process, Steam Greenlight, piracy, and what the future holds! You can Read the full interview Here but it is in Polish! Here are a few hilights, translated by yours truly :)
Miałem Przyjemność porozmawiać z Piotrem Grabieckim o Karaski, produkcji, Steam Greenlight, piractwie, oraz o tym co czeka w przyszłości. Przeczytaj cały artykuł tutaj! Poniżej kilka najlepszych kawałków.
Miałem uruchomić grę tylko na godzinę, ale nim się obejrzałem, za oknem świtało – a ja dotarłem do zakończenia przygody na “pierwszym sterowcu świata”.
I was supposed to play only for an hour, but before I realized it, morning light was coming from my window – and I reached the end of my adventure on the "world's first airship."
Jedną z większych inspiracji gry był Thief(jeśli chodzi o immersję i skradanie się), gdzie główny nikczemnik nazywa się Karras. Projekt więc zacząłem pod takim kryptonimem. W końcu zdecydowałem się na podobną nazwę, dodałem tylko końcówkę “ski”, by brzmiało bardziej słowiańsko i pasowało do świata gry. Lubię odnotowywać moje inspiracje i większość nazw postaci lub miejsc do czegoś się odwołuje.
One of the bigger inspirations has been Thief (regarding immersion and sneaking) where the main villain is called Karras. I started the project under that codename. In the end I decided to keep it and add "ski" to make it sound more Slavic and fit the game world better. I like to give a nod to my inspirations; most names of people and places are references to something.
Oficjalnie ogłosiłem że nad czymś pracuję i pokazałem pierwsze screenshoty w styczniu 2014 roku, więc od tego czasu minęło już ponad dwa lata!
I officially announced I was working on something and showed first screenshots in January 2014, so it's been over two years!
…były takie miesiące, że gdyby wszystkie godziny zsumować, to ponad połowa typowego 8-godzinnego dnia poświęcona była na Karaski.
… there were months where over half of a typical 8-hour workday was dedicated to Karaski.
Dostałem kilka bardzo miłych e-maili od fanów, które przypominają mi, czemu właściwie poświęcam tyle czasu na moje gry – ale była to, mimo wszystko, bardzo mała grupka i, niestety, ekspozycja to nadal bardzo duży problem.
I received several touching emails from fans reminding me why I dedicate so much time to my games – but it was a small group and, unfortunately, exposition is still a big problem.
Wydaje mi się, że lepiej by było podbudować markę i stworzyć większą grupkę fanów przez mniejsze produkcje, zanim się zainwestuje dwa lata w coś tak wymagającego.
I think it would have been better to build up my reputation and foster a bigger fan following via smaller games before investing two years in something so demanding.
Chcę teraz trochę poeksperymentować i się poduczyć, trochę podbudować zainteresowanie, i może dorobić. Tak jak nazwa mojego studia sugeruje – horyzont jest nieograniczony!
Now I want to experiment and learn a little, build up some interest, and raise extra funds. As my studio's name implies – the horizon is Unbound.
I am happy to announce Karaski: What Goes Up… is now out for everyone who pre-orders before the official March release! You will also SAVE $2 off from our launch price!
Comrade, Listen! The Glorious Commonwealth’s first Airship has been sabotaged! Uncover what the passengers are hiding and write the grisly conclusion. Open-ended who-done-it mystery where others may suspect YOU if you’re not careful! Dziękujemy!
Each suspect has a secret and unique personality you can uncover in a nonlinear manner via dialogue, stealth, breaking into their rooms, or getting them drunk! Customize your playstyle with a number of tools but don’t get spotted snooping – others will call you out on it and start suspecting you as well. Who knows, maybe it really was you all along? Multiple endings and solutions can lead to different results.
Who is the saboteur? Who can be saved? Your actions and dialogue define the back story as well as future outcomes. You are the storyteller.
I decided to spend my Valentine’s making a little gift for all of our fans and supporters, creating a small browser game with HTML5. I really hoped to showcase deep dialogue, complex gameplay and multiple solutions to problems that are such a defining feature of our game. So without further ado, here is Flappy Karaski!
I’m proud to announce Karaski will fly across a vast number of outlets with the help of Plug In Digital! We are pushing release till March 2nd to give them more prep time, but those who pre-ordered still get to play early :)
I’m happy to join the Plug In family and become a part of their divers catalogue! Many interesting and quirky Indies are already there, so we hope we’ll fit right at home.
I’d also like to personally apologize to anyone who was counting the days to release and is disappointed by the delay (yea like you exist ;p). The signing happened just a few days ago and I thought it was only fair to give Plug In a bit more time. But as I mentioned, you can still pre-order directly and play next week as originally promised :)