May 6, 2015 | Tags: game design, game plot, game story, interactive story, narrative, plot twist, story, writing
Big plot changes are coming to make the story more interactive and branch-y. The intricate mystery just got, well… more intricate!
April 29, 2015 | Tags: 3d art, artist, graphics, modeling, texturing
The look of our indie game is vastly improving, thanks to the new talented artist onboard! Check the new Screenshots!
| Comments: 1
April 14, 2015 | Tags: art, artwork, debug room, gameplay, modeling, plot, polish, writing
I just hired two excellent guys to help polish the game and bring up the quality over the next few months! Also, new Gameplay tweaks.
March 30, 2015 | Tags: feature, gyroscope, job, legal, management, minimap, project management, quests
I’m finally done with reviewing portfolios and conducting interviews for modelers and writers! Trying to get back to implementing new features in the game.
March 16, 2015 | Tags: artstyle, cartoony, hiring, job, lightmapping, shaders, unity
Post-GDC week felt like all I did was answer emails and review job applications. But I did get some time to toy with Unity5 and new shaders.
March 9, 2015 | Tags: business, expo, gdc, marketing, networking
I just got back from the GDC and wanted to share several tips I learned for anyone thinking of going in the future.
Click Here to Continue Reading (redirects to my personal blog)
March 3, 2015 | Tags: alpha, design, gdc, input, testing
First round of Alpha Testing is making me really reevaluate my core design ideas and what the game is fundamentally about. Also, modeler interviews, gamepad support & GDC!
February 23, 2015 | Tags: art, design, gameplay, programming, project management, steam
Brief summary of what’s been going on the past few months and where the development is headed!
| Comments: 1
February 18, 2015 | Tags: alpha, greenlight, steam, teaser
The first Gameplay Trailer is up! Note it’s all ALPHA Footage and Art is not finalized.
Slavic-Steampunk RPG Adventure unraveling a plot onboard the world’s first Airship! Focus on Nonlinear Investigation, Exploration, Stealth and Dialogue.
Inspired as indie mish-mash of classics including Deus Ex, Arcanum, 30 Flights of Loving and Jazzpunk